![]() ![]() ![]() Not nearly as exciting as experimenting with physical media, but at least they’re trying to bring the retro magic into the current internet/gaming landscape. So while you won’t be able to jam your old scratched copy of Nirvana’s Nevermind into your Nintendo Switch to extract a sweet new monster, you should be able to find ‘Smells Like Teen Spirit’ by way of electronic database and go from there, however that process will end up working. Enjoy searching a vast database of songs from around the world and generating monsters based off of some of your favorite music! This feature has been re-worked in Monster Rancher 1 & 2 DX, allowing players to search a database to find their desired CD and generate a monster from its data. The Monster Rancher series originally launched with a unique feature that allowed players to use physical CDs to generate monsters in the game, with each CD having a unique ID that would spawn a different monster. Some clues show up via the video’s description: ![]() Perhaps this alludes to some sort of online play? The other big question revolves around the original games’ popular CD swapping feature and how that might be translated into today’s interactive ecosystems. According to an enthusiastic Fujita-san, Monster Rancher 1 & 2 DX will have “re-balanced monsters” and “features to allow you to play with players in Japan as well”. ![]()
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